嫌戰神之章太難玩嗎?
這裡有方法讓你便強
首先請到X:\Program Files\CSO-NST(更新BUG)\CSO-NST\cstrike\addons\amxmodx\configs
裡面找到[nst_human_scenario]這個組態設定值
你會看到一大堆嚇死人的數據= =
文件內容:
[; ------------------------------------
; NST Human Scenario Setting File
; ------------------------------------
[Config Value]
MAPS = hs_desertstorm(地圖
FREE_TIME = 20(鎖定時間
ROUND_TIME = 3(不知
MONEY_START = 5000000(一開始的錢,已經被我改過了= =你要改多少都可以,不要改太誇張
MONEY_MAX = 50000000(限制只能賺多少錢
MONEY_NEWROUND = 6000(忘了
RESPAWN_WAIT = 30
WEAPON_STAY = 60.0
LEVEL_MAX = 50
HUMAN_HEALTH = 500(人類依開始的血量,我不想改太誇張,所以才改500,還有人磊血量只限制改到1000不然遊戲會盪掉
HUMAN_ARMOR = 900(一開始的護甲,最多只能改到999,不然遊戲會盪掉
(((BOT_TOTAL_IN_MATCH = 30 ()刮起來的別改
BOT_TIME_APPEAR = 5
BOT_TIME_CORPSE = 5
BOT_DAMAGE_UP = 0.01
BOT_DAMAGE_MAX = 5.0
BOT_HEALTH_UP = 0.01
BOT_HEALTH_MAX = 5.0
BOSSROUND_TIME = 120
BOSSROUND_SCORE = 0.0
BOSSROUND_TIME_BOT_APPEAR = 2.0
BOSSROUND_TIME_BOT_SPAWN = 2.0
HEGRENADE_DAMAGE = 20
HEGRENADE_RADIUS = 300
BUYHP_HP = 20
BUYHP_COST = 3000
BUYDMG_COST = 3000
SUPPLYBOX_APPEAR = 20
SUPPLYBOX_TOTAL = 5
SUPPLYBOX_COLOR = 0,160,0
SUPPLYBOX_MODEL = models/nst_zombie/supplybox_hms.mdl
SUPPLYBOX_SOUND_PICKUP = nst_zombie/supply_pickup.wav
BOMB_TIMEWAIT = 2
BOMB_TIMELAUNCH = 2.0
BOMB_NUM = 10
BOMB_SPEED = 0.25
BOMB_DAMAGE = 200
BOMB_RADIUS = 400
BOMB_HEIGHT = 500
BOMB_SOUND_USE = nst_zombie/bomb_launch.wav)))))
[Boss Monster]
MODEL = models/nst_monster/comanche.mdl
HEALTH = 500000 卡曼契的血量
HEALTH_MAX = 5.0
SPEED = 220
ATTACK_RANGE = 0
FIRE_REFLEX = 0.5
FIRE_SPEED = 0.15
FIRE_DAMAGE = 10
FIRE_RECOIL = 2
FIRE_SOUND = nst_monster/comanche/fire.wav
ROCKET_REFLEX = 2.5
ROCKET_DAMAGE = 50
ROCKET_RADIUS = 400
ROCKET_NUM = 10
ROCKET_SPEED = 0.1
ROCKET_RELOAD = 5.0
ROCKET_SOUND = nst_monster/comanche/rocket_lauch.wav
ROCKET_SOUND_EXP = nst_monster/comanche/rocket_exp.wav
SOUND_IDLE = nst_monster/comanche/idle.wav
SOUND_DROP = nst_monster/comanche/drop.wav
SOUND_CRASH = nst_monster/comanche/crash.wav
[Bot Class]
<model>bot_light<health>100<speed>240<range>0<reflex>1<hegrenade>1<weapon>m14<money_kill>1000(money_kill是只幹掉它之後所賺的錢
<model>bot_sniper<health>150<speed>210<range>0<reflex>1<hegrenade>0<weapon>awpcamo<money_kill>1000同上
<model>bot_rocket<health>200<speed>190<range>0<reflex>2<hegrenade>1<weapon>at4<money_kill>1000同上
<model>bot_heavy<health>300<speed>150<range>0<reflex>1.25<hegrenade>1<weapon>m134<money_kill>1000同上
[Bot Weapons]
<type>0<name>m134<damage>3<speed>0.15<recoil>3
<type>0<name>m14<damage>3<speed>0.2<recoil>4
<type>0<name>awpcamo<damage>7<speed>2<recoil>2
<type>1<name>at4<damage>15<speed>4<recoil>0<radius>250
[Sounds]
ROUND_CLEAR = nst_zombie/roundclear.wav
ROUND_FAIL = nst_zombie/roundfail.wav
MATCH_READY = nst_zombie/scenario_ready.mp3
MATCH_START = nst_zombie/scenario_start.mp3
BOSSMATCH_START = nst_zombie/scenario_start_boss.mp3
LEVEL_UP = nst_zombie/smallmedkit1.wav
TUTOR_MSG = nst_zombie/tutor_msg.wav
[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0012
FOG COLOR = 0 0 0
[Custom Skies] (randomly chosen if more than one)
ENABLE = 0
SKY NAMES = DrkG
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , item_longjump , func_vehicle]
好了!~~就只又這樣而已
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